Three Monster form variations of the Stylized Animal assets for an Untitled project. For these forms, I wanted to make the animal textures more grungy and add aspects of the monster's true form to their design in creepy and unsettling ways. The black/purple sap shares a master material for all three assets and has a slight flowing effect in the shader. Each animal also has the added branching mantle of the monster that I worked to be consistent in look across all of them. The Owl and Deer assets each have four material slots, one for the eye, one for the mantle, one for the sap, and one for their bodies. The wolf only has two material slots, one for the sap and one for everything else. This was done so I could use as much of the non-monster textures for the animals without repacking UVs.
Developed for and rendered in Unreal Engine, Modeled in Zbrush and Blender, Textured in Substance Painter
Asset Details:
Great-horned Owl - 3,446 Faces, 6,596 Tris
Deer - 11,459 Faces, 22,856 Tris
Wolf - 14,468 Faces, 26,651 Tris