I wanted to do a hand-painted style with my DND character Lochlas and use a cel-shading comic-y style Post Process material in UE4. I additionally wanted to capture a textured version of what I plan to 3D print as a mini and it helped me make adjustments to the texture once it was posed.
Lochlas Model - 9133 polys
Conch Shell Model - 1326 polys