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Hidebehind: Stylized Tree Monster

For this, I worked on developing the concept of the Hidebehind, an American Folklore monster. I looked closely at pine wood textures for how I painted and detailed the wood skin parts, on this as well as the animal monster forms. I also wanted the sap to be the core of the creature through out its forms and exploring how it would fill the gaps in this form was really fun, especially defining how it flows around the neck and down through the chest. This asset has two material slots, one for the sap parts and one for the rest.

Developed for and rendered in Unreal Engine, Modeled in Zbrush and Blender, Textured in Substance Painter

Asset Details: 17,170 Faces, 34,283 Tris

Hidebehind Final Concept, did some faces from different angles to help inform my modeling

Hidebehind Final Concept, did some faces from different angles to help inform my modeling

Hidebehind Visual Development, did some experimenting with different faces and ways to highlight the design with Sap

Hidebehind Visual Development, did some experimenting with different faces and ways to highlight the design with Sap

Monster Body UVs (left) and Monster Sap UVs (right)

Monster Body UVs (left) and Monster Sap UVs (right)

Monster Body Base Color, Normal, and ORM

Monster Body Base Color, Normal, and ORM