For this, I worked on developing the concept of the Hidebehind, an American Folklore monster. I looked closely at pine wood textures for how I painted and detailed the wood skin parts, on this as well as the animal monster forms. I also wanted the sap to be the core of the creature through out its forms and exploring how it would fill the gaps in this form was really fun, especially defining how it flows around the neck and down through the chest. This asset has two material slots, one for the sap parts and one for the rest.
Developed for and rendered in Unreal Engine, Modeled in Zbrush and Blender, Textured in Substance Painter
Asset Details: 17,170 Faces, 34,283 Tris